1/17/2024 0 Comments Plane shift 5eA creature so transported must find its own way back to your current plane of existence. The answer explains the evidence from the spell and the DMG, and the implications of Asmodeus's orders and the Infinite Staircase. If the creature fails the save, it is transported to a random location on the plane of existence you specify. A question about the spell Plane Shift and the DMG rule that prevent direct access to the lower layers of the Nine Hells. On a hit, the creature must make a Charisma saving throw. Choose a creature within your reach and make a melee spell attack against it. Eh, as long as the player understands how the DM would prefer they use the spell for plane-hopping it’s fine plus while it’s a little chancy, it is a powerful save or suck removal effect. You can use this spell to banish an unwilling creature to another plane. Classes: Name (Subclass) Cleric (Ambition Domain, Solidarity Domain, Strength Domain, Zeal Domain) Backgrounds: Initiate Dissenter Vizier. 5th Edition - X Marks The Spot - A Plane Shift Ixalan Adventure 5th Edition - Waterdeep - Dungeon of the Mad Mage 5th Edition - Waterdeep - Dragon Heist. Unlike most mobility or teleportation spells in D&D, Plane Shift also has an offensive use. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle. Amonkhet: (Plane Shift: Amonkhet) Races: Name (subrace) Aven (Ibis-Headed, Hawk-Headed) Humans Khendra Minotaur Naga. Plane Shift cannot bring players to an exact location within the plane, instead depositing them somewhere roughly near their destination. You can specify a target destination or use a teleportation circle. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM’s discretion.Īlternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. Plane Shift is a spell that transports you and up to eight willing creatures to a different plane of existence. Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. On a 61-100, you travel to a randomly determined plane of existence. On a 1-60, you travel to a random location on the plane you named. On a failure, you and each creature and object within 15 feet of you travel to a random destination. If several willing persons link hands in a circle, as many as eight can be affected by the plane shift at the same time. On a successful check, you cast the plane shift spell. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. You move yourself or some other creature to another plane of existence or alternate dimension. You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. Components: V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence) 8 creatures along with you who join hands in a circle and are then teleported to a different location and dimension of existence.
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